BANK & BUST · PROVABLY FAIR · B2B

THREETORCHES

A committed dungeon run: one press deploys the party, and every cleared door banks loot the ambush can never take back.

THREE TORCHES / LIVE RUNVISUAL DEMO ONLY
01
FLAGSHIP TITLE
18
TITLES IN PIPELINE
100%
ROUNDS VERIFIABLE BY DESIGN
01 / THE GAME

One Curve. One Decision.

Three Torches is a bank-or-bust dungeon run on the same committed-seed core as Vice Run. The track and every ambush on it are fixed before the party deploys: each cleared door banks its loot for keeps, and the run pays out everything banked when it ends.

01 · DEPLOY

The Party Sets Out

Players stake and deploy. The full track, and every ambush on it, locks to the round's committed seed.

02 · ADVANCE

Node By Node

Each cleared door banks its step, from ×0.5 up through ×8. Every door is the same gamble; the deeper the run, the rarer it is to still be standing.

03 · BANK OR AMBUSH

Banked Means Kept

Banked loot can never be lost. The ambush only ends the march: the run pays out every door banked before it.

VOLATILITY PROFILE · HIGHFROM THE MATH SPEC
×0.5
×1
×1.5
×2
×3
×5
×8
SPEC SNAPSHOTMATH SPEC FIGURES · PRE-CERTIFICATION
RTP
96.5 %
MAX WIN
1,000 ×
VOLATILITY
HIGH
ROUND LENGTH
~ 10-24 s
THE PARTYTHE FULL ROSTER · 5 CLASSES · 20 HEROES
VanguardCOVER · Holds the enemy's Mark and regains a shield box after its turn.
BladeRIPOSTE · The first time it takes a hit each fight, it strikes back for free.
ArcanistPIERCE · Its strikes pierce clean through enemy armour.
RangerSUPPRESS · Suppresses the enemy: their next move loses one hit.
TricksterSLIP · Slips the first hit aimed at it in every fight.
INSIDE THE GAMESCREENSHOTS FROM THE PLAYABLE DEMO
HOW TO PLAYSUMMARY OF THE IN-GAME RULES
01
Set the stake and deploy the party into the dungeon.
02
Pick three of twelve cards; the heroes drawn stack into Crew Power.
03
Each cleared door banks its step of the ladder, from ×0.5 up to ×8; banked loot can never be lost.
04
Clear all seven doors and the Boss Gate spins a sealed multiplier; slay The Warden to multiply the whole bank.
05
The ambush only ends the march: everything banked before it still pays out, and Collect claims the payout.
02 / FAIRNESS

Check The Math Yourself.

Every round is committed before it opens and verifiable after it ends. Operators do not have to take our word for it, and neither do their players.

01

COMMIT

Before a round opens, the server publishes sha256(server_seed). That hash pins the crash point in place before the first bet is taken.

02

PLAY

The round runs. crash_at derives from HMAC-SHA256(server_seed, client_seed:nonce), so neither side can steer the outcome mid-round.

03

REVEAL

After the bust, the server reveals server_seed. Anyone can rehash it, recompute crash_at, and confirm both match the record.

THE REFERENCE VERIFIER AND FULL DERIVATION SHIP WITH THE INTEGRATION DOCS.

verify_round.txtILLUSTRATIVE EXAMPLE · NOT A REAL ROUND
$ rara verify --game torches --round 001042

# hash published before bets opened
server_seed_hash   sha256:9f2c71a84be…c30be81a
client_seed        torches-demo-7f3a
nonce              001042

hmac      = HMAC_SHA256(server_seed,
                        client_seed + ":" + nonce)
          = 7c2e4d09aa61b8e2…10f4b90f
h         = int(hmac[0:8], 16)
crash_at  = max(1.00, floor(99 * 2^32 / (h + 1)) / 100)
          = 3.47x

$ rara reveal --game torches --round 001042

server_seed        4b7dd21c09aae5…f133c2e9
sha256(server_seed) == server_seed_hash   ok
recompute(crash_at) == 3.47x              ok

verify == true
03 / THE STUDIO

The Math Ships With The Game.

RaRa Studio is an independent game studio in Tbilisi, Georgia. Every title starts as a model: simulated, stress-tested, and documented before the art goes in. Spec sheets and verifiers are part of the product, and Vice Run is the first title through the pipeline.

MODEL FIRSTSIM TESTEDDOCUMENTED MATHTBILISI · GMT+4
GAMES / PIPELINE
Vice Run illustrated cover: pink, cyan and gold sports cars race beneath a neon skyline and sunsetFLAGSHIP
CRASH · TITLE 001 · HIGH VOLATILITY
Three Torches illustrated cover: Flick, Thornwick and Malachar beneath three burning torches at the dungeon gate
BANK & BUST · TITLE 002 · HIGH VOLATILITY
Captain Momo illustrated cover: the pirate monkey crouches on his crate with a gold coin as the Kraken rises behind him
LADDER · TITLE 003 · HIGH VOLATILITY
Deadeye 6 illustrated cover: a gunslinger faces a frontier showdown at sunset above the six-chamber title crest
DUEL · TITLE 004 · MEDIUM VOLATILITY
Tommy Boys key art: the mobster with the Thompson raised and the money sack, shells falling
PLINKO · TITLE 005 · HIGH VOLATILITY
After Hours illustrated cover: the game's black-eyed rabbit sits on the art-deco bar as the angular grey wolf tosses a cocktail shaker
SLOT · TITLE 006 · HIGH VOLATILITY
Dead Man's Cup key art: Blackjaw slamming the dice cup down, the kraken die in his fist
DICE DUEL · TITLE 007 · MEDIUM VOLATILITY
The Book of Hours illustrated cover: Death plays a lute above an illuminated book, flanked by two skeleton jesters
CASH COLLECT · TITLE 008 · HIGH VOLATILITY
Crossfire key art: the singer in red between two cars trading fire under the L
SLOT · TITLE 009 · HIGH VOLATILITY
Gorgon's Lair key art: Medusa coiled on her serpent tail on the steps of a ruined temple, her snakes hissing, a green flame burning behind her and the title across the bottom
SLOT · TITLE 010 · HIGH VOLATILITY
Nocturne illustrated cover: the game's ink-drawn Countess in crimson beneath the purple crypt's rose window
TUMBLE SLOT · TITLE 011 · MEDIUM VOLATILITY
Grim Company illustrated cover: the game's painted Bureau agents with rifle and dagger in the archive
SLOT · TITLE 012 · HIGH VOLATILITY
Stillblade: Crosscut illustrated cover, the straw-hatted ronin in indigo and rust at the mountain crossing
TUMBLE SLOT · TITLE 013 · HIGH VOLATILITY
The Stringmaster illustrated cover: the ivory-masked puppeteer in crimson draws golden silk through a velvet theatre
THREADCHAIN SLOT · TITLE 014 · HIGH VOLATILITY
Bearserker illustrated cover: the tawny grizzly roars above a rocky river in the northern pine forest
BITE & CLAW SLOT · TITLE 015 · HIGH VOLATILITY
The Great Hunt illustrated cover: the turquoise-painted spear hunter faces the prehistoric wilderness
WAYS SLOT · TITLE 016 · HIGH VOLATILITY
Astral Unbound illustrated cover: the Astral Wraith, a starlit void figure, holds two orbs before a ruined arch among floating towers
ORB & VAULT SLOT · TITLE 017 · HIGH VOLATILITY
Black Orbit illustrated cover: the salvage captain in orange and ivory armour holds a violet black hole above the industrial title, a broken ring station behind himNEW
CLUSTER & COLLAPSE SLOT · TITLE 018 · HIGH VOLATILITY
?CONCEPT
████ █████
TITLE 019 · UNANNOUNCED
04 / PARTNER

Put THREE TORCHES On Your Platform.

Integration docs, the full math spec, and playable builds are available under NDA to operators, aggregators, and platforms.