SLOT · PROVABLY FAIR · B2B

CROSSFIRE

A 1930s Chicago street at night. Six reels, five rows and forty lines that pay from the left, and cars that roll past while the reels turn. Two of them stop and the box between them turns wild, every winning line through it paid its own price on top.

CROSSFIRE / LIVE REELSVISUAL DEMO ONLY
01
FLAGSHIP TITLE
18
TITLES IN PIPELINE
100%
ROUNDS VERIFIABLE BY DESIGN
01 / THE GAME

One Curve. One Decision.

Crossfire is a six reel slot on the same server-authoritative core as the other titles. Forty fixed lines, each reading from reel one, and one stake covers them all. The only wild in the game arrives with the cars: the box bounded by the two that stopped turns wild for that spin, and every winning line whose run passes through it is paid a figure of its own on top of the line. A box no winning line crosses pays nothing, which is the rule the player can check by eye. RTP is 97% and a spin pays at most 3,000× the stake.

01 · THE SPIN

Six Reels, Forty Lines

Set the stake and press SPIN. The whole round, the cars and the free spins it may open, is settled on the server before the first reel stops, and the client only plays it back. Each of the forty lines is read from reel one: three, four, five or six of an object in a row pay that object's row on the bill, and every line steps at most one row between neighbouring reels, so a win always reads as an unbroken run.

02 · THE CROSSFIRE

Two Cars Make A Box

Cars roll over the reels while they turn. One that stops on its own is a near miss worth nothing. Two or more are the corners of a box, and every square inside it turns wild. A box opens on one paid spin in 5.3 and covers 2.7 squares on average. Width is what it is worth: a wild column lets all forty lines through it, so each extra reel multiplies the box by about three and a half.

03 · THE BONUS

Every Car Kept To The End

Three newspapers open six free spins and four open twelve. In the feature no box is drawn: every square of the board can catch a car, most often along the middle row, and every car that lands stays wild to the end of the run. A wild already standing inside a new box is doubled. The wall climbs spin by spin, and one whole feature is worth 236× the stake, which is 41% of the game's return.

VOLATILITY PROFILE · HIGHFROM THE MATH SPEC
×0.2
×1
×2
×5
×10
×25
×100
SPEC SNAPSHOTMATH SPEC FIGURES · PRE-CERTIFICATION
RTP
97.0 %
MAX WIN
3,000 ×
VOLATILITY
HIGH
ROUND LENGTH
~ 4-6 s
INSIDE THE GAMESCREENSHOTS FROM THE PLAYABLE DEMO
02 / FAIRNESS

Check The Math Yourself.

Every round is committed before it opens and verifiable after it ends. Operators do not have to take our word for it, and neither do their players.

01

COMMIT

Before a round opens, the server publishes sha256(server_seed). That hash pins the crash point in place before the first bet is taken.

02

PLAY

The round runs. crash_at derives from HMAC-SHA256(server_seed, client_seed:nonce), so neither side can steer the outcome mid-round.

03

REVEAL

After the bust, the server reveals server_seed. Anyone can rehash it, recompute crash_at, and confirm both match the record.

THE REFERENCE VERIFIER AND FULL DERIVATION SHIP WITH THE INTEGRATION DOCS.

verify_round.txtILLUSTRATIVE EXAMPLE · NOT A REAL ROUND
$ rara verify --game crossfire --round 001042

# hash published before bets opened
server_seed_hash   sha256:9f2c71a84be…c30be81a
client_seed        crossfire-demo-7f3a
nonce              001042

hmac      = HMAC_SHA256(server_seed,
                        client_seed + ":" + nonce)
          = 7c2e4d09aa61b8e2…10f4b90f
h         = int(hmac[0:8], 16)
crash_at  = max(1.00, floor(99 * 2^32 / (h + 1)) / 100)
          = 3.47x

$ rara reveal --game crossfire --round 001042

server_seed        4b7dd21c09aae5…f133c2e9
sha256(server_seed) == server_seed_hash   ok
recompute(crash_at) == 3.47x              ok

verify == true
03 / THE STUDIO

The Math Ships With The Game.

RaRa Studio is an independent game studio in Tbilisi, Georgia. Every title starts as a model: simulated, stress-tested, and documented before the art goes in. Spec sheets and verifiers are part of the product, and Vice Run is the first title through the pipeline.

MODEL FIRSTSIM TESTEDDOCUMENTED MATHTBILISI · GMT+4
GAMES / PIPELINE
Vice Run illustrated cover: pink, cyan and gold sports cars race beneath a neon skyline and sunsetFLAGSHIP
CRASH · TITLE 001 · HIGH VOLATILITY
Three Torches illustrated cover: Flick, Thornwick and Malachar beneath three burning torches at the dungeon gate
BANK & BUST · TITLE 002 · HIGH VOLATILITY
Captain Momo illustrated cover: the pirate monkey crouches on his crate with a gold coin as the Kraken rises behind him
LADDER · TITLE 003 · HIGH VOLATILITY
Deadeye 6 illustrated cover: a gunslinger faces a frontier showdown at sunset above the six-chamber title crest
DUEL · TITLE 004 · MEDIUM VOLATILITY
Tommy Boys key art: the mobster with the Thompson raised and the money sack, shells falling
PLINKO · TITLE 005 · HIGH VOLATILITY
After Hours illustrated cover: the game's black-eyed rabbit sits on the art-deco bar as the angular grey wolf tosses a cocktail shaker
SLOT · TITLE 006 · HIGH VOLATILITY
Dead Man's Cup key art: Blackjaw slamming the dice cup down, the kraken die in his fist
DICE DUEL · TITLE 007 · MEDIUM VOLATILITY
The Book of Hours illustrated cover: Death plays a lute above an illuminated book, flanked by two skeleton jesters
CASH COLLECT · TITLE 008 · HIGH VOLATILITY
Crossfire key art: the singer in red between two cars trading fire under the L
SLOT · TITLE 009 · HIGH VOLATILITY
Gorgon's Lair key art: Medusa coiled on her serpent tail on the steps of a ruined temple, her snakes hissing, a green flame burning behind her and the title across the bottom
SLOT · TITLE 010 · HIGH VOLATILITY
Nocturne illustrated cover: the game's ink-drawn Countess in crimson beneath the purple crypt's rose window
TUMBLE SLOT · TITLE 011 · MEDIUM VOLATILITY
Grim Company illustrated cover: the game's painted Bureau agents with rifle and dagger in the archive
SLOT · TITLE 012 · HIGH VOLATILITY
Stillblade: Crosscut illustrated cover, the straw-hatted ronin in indigo and rust at the mountain crossing
TUMBLE SLOT · TITLE 013 · HIGH VOLATILITY
The Stringmaster illustrated cover: the ivory-masked puppeteer in crimson draws golden silk through a velvet theatre
THREADCHAIN SLOT · TITLE 014 · HIGH VOLATILITY
Bearserker illustrated cover: the tawny grizzly roars above a rocky river in the northern pine forest
BITE & CLAW SLOT · TITLE 015 · HIGH VOLATILITY
The Great Hunt illustrated cover: the turquoise-painted spear hunter faces the prehistoric wilderness
WAYS SLOT · TITLE 016 · HIGH VOLATILITY
Astral Unbound illustrated cover: the Astral Wraith, a starlit void figure, holds two orbs before a ruined arch among floating towers
ORB & VAULT SLOT · TITLE 017 · HIGH VOLATILITY
Black Orbit illustrated cover: the salvage captain in orange and ivory armour holds a violet black hole above the industrial title, a broken ring station behind himNEW
CLUSTER & COLLAPSE SLOT · TITLE 018 · HIGH VOLATILITY
?CONCEPT
████ █████
TITLE 019 · UNANNOUNCED
04 / PARTNER

Put CROSSFIRE On Your Platform.

Integration docs, the full math spec, and playable builds are available under NDA to operators, aggregators, and platforms.