CASH-COLLECT SLOT · PROVABLY FAIR · B2B

THE BOOK OFHOURS

A Danse Macabre painted as an illuminated manuscript. Twenty-five symbols land on a five-by-five page and twenty-five lines pay from the left. Souls carry a prize and Scythes a multiplier, and when Death comes every Soul on the page is taken. Three Books open the Crypt, where the Scythes stay.

THE BOOK OF HOURS / LIVE PAGEVISUAL DEMO ONLY
01
FLAGSHIP TITLE
18
TITLES IN PIPELINE
100%
ROUNDS VERIFIABLE BY DESIGN
01 / THE GAME

One Curve. One Decision.

The Book of Hours is a five-by-five, twenty-five-line cash-collect slot on the same server-authoritative core as the other titles. The seven ranks, J to the Pope, pay left to right, three or more in a row. The Scythe stands in for any rank and multiplies the line it is in, ×2 to ×25; the Soul carries a prize of 1× to 500× the stake and pays only when Death lands; three Books open the Crypt, six free spins in which every Scythe holds its cell. RTP is 96.5%, solved in closed form, and a press pays at most 10,000× the stake.

01 · THE PAGE

One Press, Twenty-Five Lines

Set the stake and press SPIN. The whole press, the crypt it may open included, is settled on the server before the first reel stops, and the client only plays it back. The reels stop in a ratchet from the left and every line is read from the first reel: three, four or five of a rank in a row pay its row on the bill, and a Scythe in the run stands in for the rank and multiplies the line by its own value. Two Scythes on one line multiply by each other.

02 · DEATH COMES

Every Soul On The Page Is Taken

A Soul lands carrying a prize of 1× to 500× the stake and waits. When Death lands with at least one Soul on the page, he takes them all, and each Soul pays its prize times the value of every Scythe in the three-by-three around it. At most one Death lands on any page, so the collect is one event, and a Scythe worth ×4 or more lands face down and turns over as he takes.

03 · THE CRYPT

The Scythes Stay Where They Land

Three Books, one to a reel, open the Crypt for six free spins; four open the Sealed Crypt for nine, where no Soul is worth less than 5×. In a crypt a Scythe holds its cell for every spin left with a fresh multiplier each spin, Souls and Scythes land four times as often, Death nine times, and the Hourglass turns for one to six more spins. A run ends the moment the press reaches 10,000×. Every feature has a round price on the sheet: double the chance at ×1.75, Death on every press at ×4.50, the Crypt itself at ×225.

VOLATILITY PROFILE · HIGHFROM THE MATH SPEC
×0.04
×1
×2
×5
×10
×50
×100
SPEC SNAPSHOTMATH SPEC FIGURES · PRE-CERTIFICATION
RTP
96.5 %
MAX WIN
10,000 ×
VOLATILITY
HIGH
ROUND LENGTH
~ 4-10 s
INSIDE THE GAMEFRAMES FROM THE PLAYABLE DEMO
02 / FAIRNESS

Check The Math Yourself.

Every round is committed before it opens and verifiable after it ends. Operators do not have to take our word for it, and neither do their players.

01

COMMIT

Before a round opens, the server publishes sha256(server_seed). That hash pins the crash point in place before the first bet is taken.

02

PLAY

The round runs. crash_at derives from HMAC-SHA256(server_seed, client_seed:nonce), so neither side can steer the outcome mid-round.

03

REVEAL

After the bust, the server reveals server_seed. Anyone can rehash it, recompute crash_at, and confirm both match the record.

THE REFERENCE VERIFIER AND FULL DERIVATION SHIP WITH THE INTEGRATION DOCS.

verify_round.txtILLUSTRATIVE EXAMPLE · NOT A REAL ROUND
$ rara verify --game bookofhours --round 001042

# hash published before bets opened
server_seed_hash   sha256:9f2c71a84be…c30be81a
client_seed        bookofhours-demo-7f3a
nonce              001042

hmac      = HMAC_SHA256(server_seed,
                        client_seed + ":" + nonce)
          = 7c2e4d09aa61b8e2…10f4b90f
h         = int(hmac[0:8], 16)
crash_at  = max(1.00, floor(99 * 2^32 / (h + 1)) / 100)
          = 3.47x

$ rara reveal --game bookofhours --round 001042

server_seed        4b7dd21c09aae5…f133c2e9
sha256(server_seed) == server_seed_hash   ok
recompute(crash_at) == 3.47x              ok

verify == true
03 / THE STUDIO

The Math Ships With The Game.

RaRa Studio is an independent game studio in Tbilisi, Georgia. Every title starts as a model: simulated, stress-tested, and documented before the art goes in. Spec sheets and verifiers are part of the product, and Vice Run is the first title through the pipeline.

MODEL FIRSTSIM TESTEDDOCUMENTED MATHTBILISI · GMT+4
GAMES / PIPELINE
Vice Run illustrated cover: pink, cyan and gold sports cars race beneath a neon skyline and sunsetFLAGSHIP
CRASH · TITLE 001 · HIGH VOLATILITY
Three Torches illustrated cover: Flick, Thornwick and Malachar beneath three burning torches at the dungeon gate
BANK & BUST · TITLE 002 · HIGH VOLATILITY
Captain Momo illustrated cover: the pirate monkey crouches on his crate with a gold coin as the Kraken rises behind him
LADDER · TITLE 003 · HIGH VOLATILITY
Deadeye 6 illustrated cover: a gunslinger faces a frontier showdown at sunset above the six-chamber title crest
DUEL · TITLE 004 · MEDIUM VOLATILITY
Tommy Boys key art: the mobster with the Thompson raised and the money sack, shells falling
PLINKO · TITLE 005 · HIGH VOLATILITY
After Hours illustrated cover: the game's black-eyed rabbit sits on the art-deco bar as the angular grey wolf tosses a cocktail shaker
SLOT · TITLE 006 · HIGH VOLATILITY
Dead Man's Cup key art: Blackjaw slamming the dice cup down, the kraken die in his fist
DICE DUEL · TITLE 007 · MEDIUM VOLATILITY
The Book of Hours illustrated cover: Death plays a lute above an illuminated book, flanked by two skeleton jesters
CASH COLLECT · TITLE 008 · HIGH VOLATILITY
Crossfire key art: the singer in red between two cars trading fire under the L
SLOT · TITLE 009 · HIGH VOLATILITY
Gorgon's Lair key art: Medusa coiled on her serpent tail on the steps of a ruined temple, her snakes hissing, a green flame burning behind her and the title across the bottom
SLOT · TITLE 010 · HIGH VOLATILITY
Nocturne illustrated cover: the game's ink-drawn Countess in crimson beneath the purple crypt's rose window
TUMBLE SLOT · TITLE 011 · MEDIUM VOLATILITY
Grim Company illustrated cover: the game's painted Bureau agents with rifle and dagger in the archive
SLOT · TITLE 012 · HIGH VOLATILITY
Stillblade: Crosscut illustrated cover, the straw-hatted ronin in indigo and rust at the mountain crossing
TUMBLE SLOT · TITLE 013 · HIGH VOLATILITY
The Stringmaster illustrated cover: the ivory-masked puppeteer in crimson draws golden silk through a velvet theatre
THREADCHAIN SLOT · TITLE 014 · HIGH VOLATILITY
Bearserker illustrated cover: the tawny grizzly roars above a rocky river in the northern pine forest
BITE & CLAW SLOT · TITLE 015 · HIGH VOLATILITY
The Great Hunt illustrated cover: the turquoise-painted spear hunter faces the prehistoric wilderness
WAYS SLOT · TITLE 016 · HIGH VOLATILITY
Astral Unbound illustrated cover: the Astral Wraith, a starlit void figure, holds two orbs before a ruined arch among floating towers
ORB & VAULT SLOT · TITLE 017 · HIGH VOLATILITY
Black Orbit illustrated cover: the salvage captain in orange and ivory armour holds a violet black hole above the industrial title, a broken ring station behind himNEW
CLUSTER & COLLAPSE SLOT · TITLE 018 · HIGH VOLATILITY
?CONCEPT
████ █████
TITLE 019 · UNANNOUNCED
04 / PARTNER

Put THE BOOK OF HOURS On Your Platform.

Integration docs, the full math spec, and playable builds are available under NDA to operators, aggregators, and platforms.