SLOT · PROVABLY FAIR · B2B

GORGON'SLAIR

A ruined Greek temple at night, a five by five board, and Medusa watching from the pediment. Five or more of a symbol touching up, down or across turn to stone and shatter, new symbols fall into their places, and every X a win uncovers multiplies the whole spin.

GORGON'S LAIR / LIVE TUMBLEVISUAL DEMO ONLY
01
FLAGSHIP TITLE
18
TITLES IN PIPELINE
100%
ROUNDS VERIFIABLE BY DESIGN
01 / THE GAME

One Curve. One Decision.

Gorgon's Lair is a cluster slot on the same server-authoritative core as the other titles. Five or more of one symbol touching up, down or across pay, turn to stone, shatter and make room for the symbols that fall in after them, and the board pays again until nothing connects. A cleared cell may be marked with an X; a later connection over it sends the X into the plaque, and the plaque multiplies the spin's total when its tumbling is done. Two switches trade a bigger stake for a richer spin: two sticky wilds on every spin at 4.2×, or her gaze on every spin at 2.8×. RTP is 96.5% and a round pays at most 5,000× the stake.

01 · THE TUMBLE

Five Touching Pay

Set the stake and press SPIN. The whole round, every tumble and the free spins it may open, is settled on the server before the first column lands, and the client only plays it back. Five or more of one symbol touching up, down or across pay by how many they are, from five to twenty-five, and the Stone Wild joins any of them. What connected turns to stone and breaks, the symbols above fall past it, new ones drop in, and the board pays again until nothing more connects.

02 · THE X

Every X Lifts The Spin

Each cell a winning connection clears may be marked with an X, and new symbols land on top of it. When a later connection covers an X, the X flies into the plaque under the board and it goes up by one; when the spin's tumbling is done, its total is multiplied by the plaque: one X pays the spin ×2, three pay ×4. On about one paid spin in twenty Medusa looks at the board and turns two to four symbols to wilds before anything is counted.

03 · THE BONUS

The Gorgon's Awakening

Three, four or five Medusa heads open 10, 12 or 14 free spins. Her medallion turns over to its snarl, the temple's light turns red, and on every free spin she turns three to five symbols to wilds; now and then a wild lands sticky and holds its square to the end. Every connection in the bonus leaves at least one X, the plaque keeps every X it collects for the whole bonus, and it multiplies each free spin's total. A bonus is worth 96.5× the stake on average, and it can be bought outright for 100×. Most of that sits in the rare big bonus: half pay under 63×, and about 3 in 10 pay more than they cost.

VOLATILITY PROFILE · HIGHFROM THE MATH SPEC
×0.2
×1
×2
×5
×10
×25
×100
SPEC SNAPSHOTMATH SPEC FIGURES · PRE-CERTIFICATION
RTP
96.5 %
MAX WIN
5,000 ×
VOLATILITY
HIGH
ROUND LENGTH
~ 4-10 s
INSIDE THE GAMESCREENSHOTS FROM THE PLAYABLE DEMO
02 / FAIRNESS

Check The Math Yourself.

Every round is committed before it opens and verifiable after it ends. Operators do not have to take our word for it, and neither do their players.

01

COMMIT

Before a round opens, the server publishes sha256(server_seed). That hash pins the crash point in place before the first bet is taken.

02

PLAY

The round runs. crash_at derives from HMAC-SHA256(server_seed, client_seed:nonce), so neither side can steer the outcome mid-round.

03

REVEAL

After the bust, the server reveals server_seed. Anyone can rehash it, recompute crash_at, and confirm both match the record.

THE REFERENCE VERIFIER AND FULL DERIVATION SHIP WITH THE INTEGRATION DOCS.

verify_round.txtILLUSTRATIVE EXAMPLE · NOT A REAL ROUND
$ rara verify --game gorgonslair --round 001042

# hash published before bets opened
server_seed_hash   sha256:9f2c71a84be…c30be81a
client_seed        gorgonslair-demo-7f3a
nonce              001042

hmac      = HMAC_SHA256(server_seed,
                        client_seed + ":" + nonce)
          = 7c2e4d09aa61b8e2…10f4b90f
h         = int(hmac[0:8], 16)
crash_at  = max(1.00, floor(99 * 2^32 / (h + 1)) / 100)
          = 3.47x

$ rara reveal --game gorgonslair --round 001042

server_seed        4b7dd21c09aae5…f133c2e9
sha256(server_seed) == server_seed_hash   ok
recompute(crash_at) == 3.47x              ok

verify == true
03 / THE STUDIO

The Math Ships With The Game.

RaRa Studio is an independent game studio in Tbilisi, Georgia. Every title starts as a model: simulated, stress-tested, and documented before the art goes in. Spec sheets and verifiers are part of the product, and Vice Run is the first title through the pipeline.

MODEL FIRSTSIM TESTEDDOCUMENTED MATHTBILISI · GMT+4
GAMES / PIPELINE
Vice Run illustrated cover: pink, cyan and gold sports cars race beneath a neon skyline and sunsetFLAGSHIP
CRASH · TITLE 001 · HIGH VOLATILITY
Three Torches illustrated cover: Flick, Thornwick and Malachar beneath three burning torches at the dungeon gate
BANK & BUST · TITLE 002 · HIGH VOLATILITY
Captain Momo illustrated cover: the pirate monkey crouches on his crate with a gold coin as the Kraken rises behind him
LADDER · TITLE 003 · HIGH VOLATILITY
Deadeye 6 illustrated cover: a gunslinger faces a frontier showdown at sunset above the six-chamber title crest
DUEL · TITLE 004 · MEDIUM VOLATILITY
Tommy Boys key art: the mobster with the Thompson raised and the money sack, shells falling
PLINKO · TITLE 005 · HIGH VOLATILITY
After Hours illustrated cover: the game's black-eyed rabbit sits on the art-deco bar as the angular grey wolf tosses a cocktail shaker
SLOT · TITLE 006 · HIGH VOLATILITY
Dead Man's Cup key art: Blackjaw slamming the dice cup down, the kraken die in his fist
DICE DUEL · TITLE 007 · MEDIUM VOLATILITY
The Book of Hours illustrated cover: Death plays a lute above an illuminated book, flanked by two skeleton jesters
CASH COLLECT · TITLE 008 · HIGH VOLATILITY
Crossfire key art: the singer in red between two cars trading fire under the L
SLOT · TITLE 009 · HIGH VOLATILITY
Gorgon's Lair key art: Medusa coiled on her serpent tail on the steps of a ruined temple, her snakes hissing, a green flame burning behind her and the title across the bottom
SLOT · TITLE 010 · HIGH VOLATILITY
Nocturne illustrated cover: the game's ink-drawn Countess in crimson beneath the purple crypt's rose window
TUMBLE SLOT · TITLE 011 · MEDIUM VOLATILITY
Grim Company illustrated cover: the game's painted Bureau agents with rifle and dagger in the archive
SLOT · TITLE 012 · HIGH VOLATILITY
Stillblade: Crosscut illustrated cover, the straw-hatted ronin in indigo and rust at the mountain crossing
TUMBLE SLOT · TITLE 013 · HIGH VOLATILITY
The Stringmaster illustrated cover: the ivory-masked puppeteer in crimson draws golden silk through a velvet theatre
THREADCHAIN SLOT · TITLE 014 · HIGH VOLATILITY
Bearserker illustrated cover: the tawny grizzly roars above a rocky river in the northern pine forest
BITE & CLAW SLOT · TITLE 015 · HIGH VOLATILITY
The Great Hunt illustrated cover: the turquoise-painted spear hunter faces the prehistoric wilderness
WAYS SLOT · TITLE 016 · HIGH VOLATILITY
Astral Unbound illustrated cover: the Astral Wraith, a starlit void figure, holds two orbs before a ruined arch among floating towers
ORB & VAULT SLOT · TITLE 017 · HIGH VOLATILITY
Black Orbit illustrated cover: the salvage captain in orange and ivory armour holds a violet black hole above the industrial title, a broken ring station behind himNEW
CLUSTER & COLLAPSE SLOT · TITLE 018 · HIGH VOLATILITY
?CONCEPT
████ █████
TITLE 019 · UNANNOUNCED
04 / PARTNER

Put GORGON'S LAIR On Your Platform.

Integration docs, the full math spec, and playable builds are available under NDA to operators, aggregators, and platforms.