SLOT · PROVABLY FAIR · B2B

GRIMCOMPANY

An occult bureau works the city after dark. Twenty objects land on a five-by-four table and forty lines pay from the left. Two bonus symbols set a counter and respin the reels until a line pays; three open the Archive, where what you capture locks in.

GRIM COMPANY / LIVE TABLEVISUAL DEMO ONLY
01
FLAGSHIP TITLE
18
TITLES IN PIPELINE
100%
ROUNDS VERIFIABLE BY DESIGN
01 / THE GAME

One Curve. One Decision.

Grim Company is a forty-line slot on the same server-authoritative core as the other titles. All forty lines are always active and pay left to right from the first reel, the highest combination on each. Exactly two bonus symbols open the respin: each reveals a multiplier, the two are summed, and the reels respin until a line pays, every dead screen adding one to the counter. Three or more open the Archive, a hold-and-respin that locks what it captures. RTP is 96.40% on an ordinary press, and a press pays at most 50,000× the stake.

01 · THE TABLE

Forty Lines, Always On

Set the stake and press SPIN. The whole press, the respin and the Archive it may open included, is settled on the server before the first reel stops, and the client only plays it back. Five reels land left to right onto forty fixed lines, each read from the first reel: three, four or five of one object in a row pay that object's row on the bill, and only the highest combination on a line pays.

02 · THE RESPIN

The Counter Climbs Until A Line Pays

Exactly two bonus symbols arm the respin. Each reveals a multiplier of ×1 to ×10 and the two are summed into one counter. The reels then respin on a strip carrying no bonus, and every screen that pays nothing adds one more to the counter. The first screen that pays a line pays it at the counter, and the feature ends there.

03 · THE ARCHIVE

What You Capture Locks In

Three bonus symbols open the Archive. The triggering cells lock and reveal their values, three spins are on the clock, and anything new resets them to three. A full column breaks a seal and opens more cells, to seven columns and twenty-eight in all. The specials act in one order every spin, the Benefactor adding its own value to every other cell, and filling the board pays a flat 500× on top of the sum.

VOLATILITY PROFILE · HIGHFROM THE MATH SPEC
×0.2
×1
×2
×5
×10
×50
×250
SPEC SNAPSHOTMATH SPEC FIGURES · PRE-CERTIFICATION
RTP
96.4 %
MAX WIN
50,000 ×
VOLATILITY
HIGH
ROUND LENGTH
~ 3-8 s
INSIDE THE GAMESCREENSHOTS FROM THE PLAYABLE DEMO
02 / FAIRNESS

Check The Math Yourself.

Every round is committed before it opens and verifiable after it ends. Operators do not have to take our word for it, and neither do their players.

01

COMMIT

Before a round opens, the server publishes sha256(server_seed). That hash pins the crash point in place before the first bet is taken.

02

PLAY

The round runs. crash_at derives from HMAC-SHA256(server_seed, client_seed:nonce), so neither side can steer the outcome mid-round.

03

REVEAL

After the bust, the server reveals server_seed. Anyone can rehash it, recompute crash_at, and confirm both match the record.

THE REFERENCE VERIFIER AND FULL DERIVATION SHIP WITH THE INTEGRATION DOCS.

verify_round.txtILLUSTRATIVE EXAMPLE · NOT A REAL ROUND
$ rara verify --game grimcompany --round 001042

# hash published before bets opened
server_seed_hash   sha256:9f2c71a84be…c30be81a
client_seed        grimcompany-demo-7f3a
nonce              001042

hmac      = HMAC_SHA256(server_seed,
                        client_seed + ":" + nonce)
          = 7c2e4d09aa61b8e2…10f4b90f
h         = int(hmac[0:8], 16)
crash_at  = max(1.00, floor(99 * 2^32 / (h + 1)) / 100)
          = 3.47x

$ rara reveal --game grimcompany --round 001042

server_seed        4b7dd21c09aae5…f133c2e9
sha256(server_seed) == server_seed_hash   ok
recompute(crash_at) == 3.47x              ok

verify == true
03 / THE STUDIO

The Math Ships With The Game.

RaRa Studio is an independent game studio in Tbilisi, Georgia. Every title starts as a model: simulated, stress-tested, and documented before the art goes in. Spec sheets and verifiers are part of the product, and Vice Run is the first title through the pipeline.

MODEL FIRSTSIM TESTEDDOCUMENTED MATHTBILISI · GMT+4
GAMES / PIPELINE
Vice Run illustrated cover: pink, cyan and gold sports cars race beneath a neon skyline and sunsetFLAGSHIP
CRASH · TITLE 001 · HIGH VOLATILITY
Three Torches illustrated cover: Flick, Thornwick and Malachar beneath three burning torches at the dungeon gate
BANK & BUST · TITLE 002 · HIGH VOLATILITY
Captain Momo illustrated cover: the pirate monkey crouches on his crate with a gold coin as the Kraken rises behind him
LADDER · TITLE 003 · HIGH VOLATILITY
Deadeye 6 illustrated cover: a gunslinger faces a frontier showdown at sunset above the six-chamber title crest
DUEL · TITLE 004 · MEDIUM VOLATILITY
Tommy Boys key art: the mobster with the Thompson raised and the money sack, shells falling
PLINKO · TITLE 005 · HIGH VOLATILITY
After Hours illustrated cover: the game's black-eyed rabbit sits on the art-deco bar as the angular grey wolf tosses a cocktail shaker
SLOT · TITLE 006 · HIGH VOLATILITY
Dead Man's Cup key art: Blackjaw slamming the dice cup down, the kraken die in his fist
DICE DUEL · TITLE 007 · MEDIUM VOLATILITY
The Book of Hours illustrated cover: Death plays a lute above an illuminated book, flanked by two skeleton jesters
CASH COLLECT · TITLE 008 · HIGH VOLATILITY
Crossfire key art: the singer in red between two cars trading fire under the L
SLOT · TITLE 009 · HIGH VOLATILITY
Gorgon's Lair key art: Medusa coiled on her serpent tail on the steps of a ruined temple, her snakes hissing, a green flame burning behind her and the title across the bottom
SLOT · TITLE 010 · HIGH VOLATILITY
Nocturne illustrated cover: the game's ink-drawn Countess in crimson beneath the purple crypt's rose window
TUMBLE SLOT · TITLE 011 · MEDIUM VOLATILITY
Grim Company illustrated cover: the game's painted Bureau agents with rifle and dagger in the archive
SLOT · TITLE 012 · HIGH VOLATILITY
Stillblade: Crosscut illustrated cover, the straw-hatted ronin in indigo and rust at the mountain crossing
TUMBLE SLOT · TITLE 013 · HIGH VOLATILITY
The Stringmaster illustrated cover: the ivory-masked puppeteer in crimson draws golden silk through a velvet theatre
THREADCHAIN SLOT · TITLE 014 · HIGH VOLATILITY
Bearserker illustrated cover: the tawny grizzly roars above a rocky river in the northern pine forest
BITE & CLAW SLOT · TITLE 015 · HIGH VOLATILITY
The Great Hunt illustrated cover: the turquoise-painted spear hunter faces the prehistoric wilderness
WAYS SLOT · TITLE 016 · HIGH VOLATILITY
Astral Unbound illustrated cover: the Astral Wraith, a starlit void figure, holds two orbs before a ruined arch among floating towers
ORB & VAULT SLOT · TITLE 017 · HIGH VOLATILITY
Black Orbit illustrated cover: the salvage captain in orange and ivory armour holds a violet black hole above the industrial title, a broken ring station behind himNEW
CLUSTER & COLLAPSE SLOT · TITLE 018 · HIGH VOLATILITY
?CONCEPT
████ █████
TITLE 019 · UNANNOUNCED
04 / PARTNER

Put GRIM COMPANY On Your Platform.

Integration docs, the full math spec, and playable builds are available under NDA to operators, aggregators, and platforms.