DUEL · PROVABLY FAIR · B2B

DEADEYE6

A western duel at dusk, decided by the chamber that stops under the hammer. The hammer's own chamber carries a spent case, so the player loads 1 to 5 of the other five, and that count sets both the odds and the pay. Collect the bounty, or stand the whole of it on the next man with one bullet fewer and risk the dry click.

DEADEYE 6 / LIVE DUELVISUAL DEMO ONLY
01
FLAGSHIP TITLE
04
TITLES IN PIPELINE
100%
ROUNDS VERIFIABLE BY DESIGN
01 / THE GAME

One Curve. One Decision.

Deadeye 6 is an instant-win duel on the same server-authoritative core as the other titles. The player owns one dial, the load: win probability is exactly n/6 for n bullets and the pay is 96.5% × 6/n of the stake, so the hit rate runs from 83.3% at five bullets to 16.7% at one and the pay the other way, ×1.158 up to ×5.79. A won duel spends the chamber the hammer fell on, so THE POSSE offers the next man with one bullet fewer, and standing is the only route past ×5.79 to the ×908.89 ceiling.

01 · LOAD

The Player Sets The Odds

Six chambers, and the one under the hammer is permanently spent, so the load runs 1 to 5 and the player sets it by tapping the chambers or the pips. That count is the whole decision: 5 in 6 pays ×1.158, 1 in 6 pays ×5.79, and the stake ladder runs 0.10 to 500.00 CR over twenty-six rungs.

02 · SPIN

One Press Runs The Duel

SPIN wagers the stake and is the only press the duel needs. The server draws the stopping chamber at that moment, so the snap shut, the flick spin and the cock are playback of a decided outcome, and the duel reads its verdict in five to seven seconds without asking anything. The draw is uniform over all six chambers and independent of which ones hold rounds, so placement is presentation and the layout cannot be gamed.

03 · COLLECT OR STAND

The Bounty Is The Next Stake

Collect banks the bounty and the street resets. Standing puts the whole of it on the next man with one bullet fewer, down to the dead man's iron and its two rounds, and every leg is its own 96.5% wager at the wheel's own odds. Being out-drawn takes the bounty and nothing else: the stake was spent back at the table, however far the chain ran.

VOLATILITY PROFILE · MEDIUMFROM THE MATH SPEC
×1.158
×1.4475
×1.93
×2.895
×5.79
SPEC SNAPSHOTMATH SPEC FIGURES · PRE-CERTIFICATION
RTP
96.5 %
MAX WIN
908.89 ×
VOLATILITY
MEDIUM
ROUND LENGTH
~ 5-7 s
INSIDE THE GAMESCREENSHOTS FROM THE PLAYABLE DEMO
02 / FAIRNESS

Check The Math Yourself.

Every round is committed before it opens and verifiable after it ends. Operators do not have to take our word for it, and neither do their players.

01

COMMIT

Before a round opens, the server publishes sha256(server_seed). That hash pins the crash point in place before the first bet is taken.

02

PLAY

The round runs. crash_at derives from HMAC-SHA256(server_seed, client_seed:nonce), so neither side can steer the outcome mid-round.

03

REVEAL

After the bust, the server reveals server_seed. Anyone can rehash it, recompute crash_at, and confirm both match the record.

THE REFERENCE VERIFIER AND FULL DERIVATION SHIP WITH THE INTEGRATION DOCS.

verify_round.txtILLUSTRATIVE EXAMPLE · NOT A REAL ROUND
$ rara verify --game deadeye6 --round 001042

# hash published before bets opened
server_seed_hash   sha256:9f2c71a84be…c30be81a
client_seed        deadeye6-demo-7f3a
nonce              001042

hmac      = HMAC_SHA256(server_seed,
                        client_seed + ":" + nonce)
          = 7c2e4d09aa61b8e2…10f4b90f
h         = int(hmac[0:8], 16)
crash_at  = max(1.00, floor(99 * 2^32 / (h + 1)) / 100)
          = 3.47x

$ rara reveal --game deadeye6 --round 001042

server_seed        4b7dd21c09aae5…f133c2e9
sha256(server_seed) == server_seed_hash   ok
recompute(crash_at) == 3.47x              ok

verify == true
03 / THE STUDIO

The Math Ships With The Game.

RaRa Studio is an independent game studio in Tbilisi, Georgia. Every title starts as a model: simulated, stress-tested, and documented before the art goes in. Spec sheets and verifiers are part of the product, and Vice Run is the first title through the pipeline.

MODEL FIRSTSIM TESTEDDOCUMENTED MATHTBILISI · GMT+4
GAMES / PIPELINE
Vice Run neon wordmark from the game splash screenFLAGSHIP
CRASH · TITLE 001 · HIGH VOLATILITY
PLAY THE DEMO →
Three Torches splash screen logo with the torch archwayIN DEVELOPMENT
BANK & BUST · TITLE 002 · HIGH VOLATILITY
PLAY THE DEMO →
Cursed Waters splash screen with the merchant and the ghost captainIN DEVELOPMENT
LADDER · TITLE 003 · HIGH VOLATILITY
PLAY THE DEMO →
Deadeye 6 title screen with the crossed revolvers and cylinder crestIN DEVELOPMENT
DUEL · TITLE 004 · MEDIUM VOLATILITY
PLAY THE DEMO →
?CONCEPT
████ █████
TITLE 005 · UNANNOUNCED
04 / PARTNER

Put DEADEYE 6 On Your Platform.

Integration docs, the full math spec, and playable builds are available under NDA to operators, aggregators, and platforms.