A western duel at dusk, decided by the chamber that stops under the hammer. The hammer's own chamber carries a spent case, so the player loads 1 to 5 of the other five, and that count sets both the odds and the pay. Collect the bounty, or stand the whole of it on the next man with one bullet fewer and risk the dry click.
Deadeye 6 is an instant-win duel on the same server-authoritative core as the other titles. The player owns one dial, the load: win probability is exactly n/6 for n bullets and the pay is 96.5% × 6/n of the stake, so the hit rate runs from 83.3% at five bullets to 16.7% at one and the pay the other way, ×1.158 up to ×5.79. A won duel spends the chamber the hammer fell on, so THE POSSE offers the next man with one bullet fewer, and standing is the only route past ×5.79 to the ×908.89 ceiling.
Six chambers, and the one under the hammer is permanently spent, so the load runs 1 to 5 and the player sets it by tapping the chambers or the pips. That count is the whole decision: 5 in 6 pays ×1.158, 1 in 6 pays ×5.79, and the stake ladder runs 0.10 to 500.00 CR over twenty-six rungs.
SPIN wagers the stake and is the only press the duel needs. The server draws the stopping chamber at that moment, so the snap shut, the flick spin and the cock are playback of a decided outcome, and the duel reads its verdict in five to seven seconds without asking anything. The draw is uniform over all six chambers and independent of which ones hold rounds, so placement is presentation and the layout cannot be gamed.
Collect banks the bounty and the street resets. Standing puts the whole of it on the next man with one bullet fewer, down to the dead man's iron and its two rounds, and every leg is its own 96.5% wager at the wheel's own odds. Being out-drawn takes the bounty and nothing else: the stake was spent back at the table, however far the chain ran.

The player loads 1 to 5 of the five free chambers, on the canvas or on the pips. Three bullets is 3 in 6 and pays ×1.93; the chip above the street reads how far that load can walk the posse, five men.

The stake leaves the balance at the press, 1,000.00 down to 999.00 CR. Between the press and the verdict the game asks nothing: no gate, no DRAW button, and SKIP lands the settled result rather than stepping a beat. Fast mode halves every duration and nothing else.

Two bullets on a 1.00 CR stake settles 2.90 into the BOUNTY. The won chamber is spent and there is no reloading, so the next man is met with 1 in the wheel at 1 in 6. The poster's 16.76 CR is the server's own quote for standing the whole bounty, not a client multiplication, and COLLECT sits under the wager button in gold.

The descent is forced, one bullet fewer each man, and when the player's own gun runs empty the last man's iron is offered once: two live rounds in a four-casing wheel. The 16.76 standing there quotes 48.53 CR at 2 in 6, priced by the same law with the bounty as the stake. The iron then descends 2 to 1 and the street is done.

The hammer on an empty chamber is a dry click, a beat, then the far muzzle answers and the street goes dark. The plate names the exact figure that was standing, 2.90 CR, and the balance is down by the stake alone, however far the chain ran. A zero round has nothing to bank, so it walks itself back to the loading table.

Five bullets is the longest street: 1.16, 1.68, 3.24, 9.37, 54.22, 156.98, 908.89 CR on a 1.00 stake, seven men, 1 in 1,166 all the way. ×908.89 is the ceiling, 454,473.94 CR from the 500.00 top rung. Each leg is its own 96.5% wager, so the whole street returns 77.9%. After the last chamber nothing is offered and COLLECT is the only press.
Every round is committed before it opens and verifiable after it ends. Operators do not have to take our word for it, and neither do their players.
Before a round opens, the server publishes sha256(server_seed). That hash pins the crash point in place before the first bet is taken.
The round runs. crash_at derives from HMAC-SHA256(server_seed, client_seed:nonce), so neither side can steer the outcome mid-round.
After the bust, the server reveals server_seed. Anyone can rehash it, recompute crash_at, and confirm both match the record.
THE REFERENCE VERIFIER AND FULL DERIVATION SHIP WITH THE INTEGRATION DOCS.
$ rara verify --game deadeye6 --round 001042 # hash published before bets opened server_seed_hash sha256:9f2c71a84be…c30be81a client_seed deadeye6-demo-7f3a nonce 001042 hmac = HMAC_SHA256(server_seed, client_seed + ":" + nonce) = 7c2e4d09aa61b8e2…10f4b90f h = int(hmac[0:8], 16) crash_at = max(1.00, floor(99 * 2^32 / (h + 1)) / 100) = 3.47x $ rara reveal --game deadeye6 --round 001042 server_seed 4b7dd21c09aae5…f133c2e9 sha256(server_seed) == server_seed_hash ok recompute(crash_at) == 3.47x ok verify == true
RaRa Studio is an independent game studio in Tbilisi, Georgia. Every title starts as a model: simulated, stress-tested, and documented before the art goes in. Spec sheets and verifiers are part of the product, and Vice Run is the first title through the pipeline.
Integration docs, the full math spec, and playable builds are available under NDA to operators, aggregators, and platforms.