DUEL · PROVABLY FAIR · B2B

DEADEYE6

A western duel at dusk, decided by the chamber that stops under the hammer. The hammer's own chamber carries a spent case, so the player loads 1 to 5 of the other five, and that count sets both the odds and the pay. Collect the bounty, or stand the whole of it on the next man with one bullet fewer and risk the dry click.

DEADEYE 6 / LIVE DUELVISUAL DEMO ONLY
01
FLAGSHIP TITLE
18
TITLES IN PIPELINE
100%
ROUNDS VERIFIABLE BY DESIGN
01 / THE GAME

One Curve. One Decision.

Deadeye 6 is an instant-win duel on the same server-authoritative core as the other titles. The player owns one dial, the load: win probability is exactly n/6 for n bullets and the pay is 96.5% × 6/n of the stake, so the hit rate runs from 83.3% at five bullets to 16.7% at one and the pay the other way, ×1.158 up to ×5.79. A won duel spends the chamber the hammer fell on, so THE POSSE offers the next man with one bullet fewer, and standing is the only route past ×5.79 to the ×908.89 ceiling.

01 · LOAD

The Player Sets The Odds

Six chambers, and the one under the hammer is permanently spent, so the load runs 1 to 5 and the player sets it by tapping the chambers or the pips. That count is the whole decision: 5 in 6 pays ×1.158, 1 in 6 pays ×5.79, and the stake ladder runs 0.10 to 500.00 CR over twenty-six rungs.

02 · SPIN

One Press Runs The Duel

SPIN wagers the stake and is the only press the duel needs. The server draws the stopping chamber at that moment, so the snap shut, the flick spin and the cock are playback of a decided outcome, and the duel reads its verdict in five to seven seconds without asking anything. The draw is uniform over all six chambers and independent of which ones hold rounds, so placement is presentation and the layout cannot be gamed.

03 · COLLECT OR STAND

The Bounty Is The Next Stake

Collect banks the bounty and the street resets. Standing puts the whole of it on the next man with one bullet fewer, down to the dead man's iron and its two rounds, and every leg is its own 96.5% wager at the wheel's own odds. Being out-drawn takes the bounty and nothing else: the stake was spent back at the table, however far the chain ran.

VOLATILITY PROFILE · MEDIUMFROM THE MATH SPEC
×1.158
×1.4475
×1.93
×2.895
×5.79
SPEC SNAPSHOTMATH SPEC FIGURES · PRE-CERTIFICATION
RTP
96.5 %
MAX WIN
908.89 ×
VOLATILITY
MEDIUM
ROUND LENGTH
~ 5-7 s
INSIDE THE GAMESCREENSHOTS FROM THE PLAYABLE DEMO
02 / FAIRNESS

Check The Math Yourself.

Every round is committed before it opens and verifiable after it ends. Operators do not have to take our word for it, and neither do their players.

01

COMMIT

Before a round opens, the server publishes sha256(server_seed). That hash pins the crash point in place before the first bet is taken.

02

PLAY

The round runs. crash_at derives from HMAC-SHA256(server_seed, client_seed:nonce), so neither side can steer the outcome mid-round.

03

REVEAL

After the bust, the server reveals server_seed. Anyone can rehash it, recompute crash_at, and confirm both match the record.

THE REFERENCE VERIFIER AND FULL DERIVATION SHIP WITH THE INTEGRATION DOCS.

verify_round.txtILLUSTRATIVE EXAMPLE · NOT A REAL ROUND
$ rara verify --game deadeye6 --round 001042

# hash published before bets opened
server_seed_hash   sha256:9f2c71a84be…c30be81a
client_seed        deadeye6-demo-7f3a
nonce              001042

hmac      = HMAC_SHA256(server_seed,
                        client_seed + ":" + nonce)
          = 7c2e4d09aa61b8e2…10f4b90f
h         = int(hmac[0:8], 16)
crash_at  = max(1.00, floor(99 * 2^32 / (h + 1)) / 100)
          = 3.47x

$ rara reveal --game deadeye6 --round 001042

server_seed        4b7dd21c09aae5…f133c2e9
sha256(server_seed) == server_seed_hash   ok
recompute(crash_at) == 3.47x              ok

verify == true
03 / THE STUDIO

The Math Ships With The Game.

RaRa Studio is an independent game studio in Tbilisi, Georgia. Every title starts as a model: simulated, stress-tested, and documented before the art goes in. Spec sheets and verifiers are part of the product, and Vice Run is the first title through the pipeline.

MODEL FIRSTSIM TESTEDDOCUMENTED MATHTBILISI · GMT+4
GAMES / PIPELINE
Vice Run illustrated cover: pink, cyan and gold sports cars race beneath a neon skyline and sunsetFLAGSHIP
CRASH · TITLE 001 · HIGH VOLATILITY
Three Torches illustrated cover: Flick, Thornwick and Malachar beneath three burning torches at the dungeon gate
BANK & BUST · TITLE 002 · HIGH VOLATILITY
Captain Momo illustrated cover: the pirate monkey crouches on his crate with a gold coin as the Kraken rises behind him
LADDER · TITLE 003 · HIGH VOLATILITY
Deadeye 6 illustrated cover: a gunslinger faces a frontier showdown at sunset above the six-chamber title crest
DUEL · TITLE 004 · MEDIUM VOLATILITY
Tommy Boys key art: the mobster with the Thompson raised and the money sack, shells falling
PLINKO · TITLE 005 · HIGH VOLATILITY
After Hours illustrated cover: the game's black-eyed rabbit sits on the art-deco bar as the angular grey wolf tosses a cocktail shaker
SLOT · TITLE 006 · HIGH VOLATILITY
Dead Man's Cup key art: Blackjaw slamming the dice cup down, the kraken die in his fist
DICE DUEL · TITLE 007 · MEDIUM VOLATILITY
The Book of Hours illustrated cover: Death plays a lute above an illuminated book, flanked by two skeleton jesters
CASH COLLECT · TITLE 008 · HIGH VOLATILITY
Crossfire key art: the singer in red between two cars trading fire under the L
SLOT · TITLE 009 · HIGH VOLATILITY
Gorgon's Lair key art: Medusa coiled on her serpent tail on the steps of a ruined temple, her snakes hissing, a green flame burning behind her and the title across the bottom
SLOT · TITLE 010 · HIGH VOLATILITY
Nocturne illustrated cover: the game's ink-drawn Countess in crimson beneath the purple crypt's rose window
TUMBLE SLOT · TITLE 011 · MEDIUM VOLATILITY
Grim Company illustrated cover: the game's painted Bureau agents with rifle and dagger in the archive
SLOT · TITLE 012 · HIGH VOLATILITY
Stillblade: Crosscut illustrated cover, the straw-hatted ronin in indigo and rust at the mountain crossing
TUMBLE SLOT · TITLE 013 · HIGH VOLATILITY
The Stringmaster illustrated cover: the ivory-masked puppeteer in crimson draws golden silk through a velvet theatre
THREADCHAIN SLOT · TITLE 014 · HIGH VOLATILITY
Bearserker illustrated cover: the tawny grizzly roars above a rocky river in the northern pine forest
BITE & CLAW SLOT · TITLE 015 · HIGH VOLATILITY
The Great Hunt illustrated cover: the turquoise-painted spear hunter faces the prehistoric wilderness
WAYS SLOT · TITLE 016 · HIGH VOLATILITY
Astral Unbound illustrated cover: the Astral Wraith, a starlit void figure, holds two orbs before a ruined arch among floating towers
ORB & VAULT SLOT · TITLE 017 · HIGH VOLATILITY
Black Orbit illustrated cover: the salvage captain in orange and ivory armour holds a violet black hole above the industrial title, a broken ring station behind himNEW
CLUSTER & COLLAPSE SLOT · TITLE 018 · HIGH VOLATILITY
?CONCEPT
████ █████
TITLE 019 · UNANNOUNCED
04 / PARTNER

Put DEADEYE 6 On Your Platform.

Integration docs, the full math spec, and playable builds are available under NDA to operators, aggregators, and platforms.